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I was there, i know. No new classes and no bots. Ya know what. At this point i'm just gonna go play the gw1 version of the map as Atleast there electro pea isnt ing the map. Kind of wish we just got an original map ar this point since it would allow the other classes to still step in.
However on the positive wall-nut hills brought a brand new community challenge where you had to vanquish real players. The reward for this though was a new variant called twilight chomper. He's a blue unicorn chomper however he has a slower but more powerful bite rate, has a new ability called twilight warp that in one push sends him warping a far greater distance than regular warps, and has only got health.
When the challenge was over you can no longer unlock him, however he still exists in the game as you may still purchase him. I remember getting sick and skipping school for the day to grind this guy on wall-nut hills. Good times, good times. The update also makes minor changes to Soil Survivors, by adding AI to balance out uneven teams.
I wonder You know I swear I remember boss hunts being pulled and replaced with other modes that year despite being upcoming. Anyone else. It was announced in Early January of that gw2's support would be officially over. Hero Showcases and Community Challenges are retired, and the Mystery Portal is now open only once a month, on the first Tuesday of each month, lasting for two weeks.
Rux is also now available for 2 weeks at a time before refreshing. Well it was a fun ride but as long as the portal has a sensible monthly rotation it should be fin-. What happened. Mini golf battle royale beta unblocked You think the community at large would've been fine with this if the portal rotation didnt absolutelty suck in everyway possible.
It essentially deletes several achievements from the game and even worse we lost some consumables in the legendary spawnables. Now lets just get to the real kicker. With the modern rotation we no longer have cats vs dinos, soil survivors, boss hunts. If we count online multiplayer modes where anyone can join than ops, turf, team vanquish, gnome bomb, suburbination, vanquished confirmed, and capture the taco added in than thats 3 out of 10 actual gamemodes missing from the game.
That's almost a 3rd of the game. And the real kicker of it all is that as members on these posts have brought forth that there was going to be a private play option for boss hunts. We got AI in soil survivors yet we can't add that in either. Capture the taco survived yet funnily enough it was the only mode not taken into bfn as both soil and hunts had mechanics taken.
I guess the guy who saved it for the portal was found and told to stop making fun things. Modders have not only brought these modes back through mods but added AI to them yet popcap couldnt even bother to just put them on a decent portal rotation. I gonna be completetly honest and say gw1's aesthetic overall wins me over more on plants as gw2's does have some good spots with the backyard and frontline flats but some feel more random at times with things like gwn and seeds of time.
Overall I find gw1 maps better designed and vertically free as well but gw2's maps are overall more memorable and interesting to me. Time park isnt designed well but i remember it more than some of the beach maps of gw1. However gw2's focus isnt on the plants as the zombies are the stars of the show in this game.
While they had a presense in gw1 with graveyards and secret labs for spawnpoints they never really had a dedicated map outside of zomboss manor. Yet in gw2 they got a massive lift with more futhristic gothic decor spanning numerous maps from zomburbia to the moon. Alot of their tech in gw2 is also more futuristic such as the z mechs, robo soldiers, saucer imps, and more.
I know some werent a fan of the neon purple aesthetic of the zombies in this game but i think it over all helps gw2 stand out from gw1. Frankly i kind of wish the game solely focused on their takeover instead of combining with the different time period maps at times. Outside of the two factions we also got an entirely new setting in the gnomieverse which imo doesnt get enough appreciation.
They really did a good job with making it feel otherworldly with pieces of land floating in the void as giant mushrooms and crystals line the walls and water with a bizarre substance in it flows by. In the cats vs dinos mode a special map was made for the game utilizing the gnomish aesthetic called gnomiverse XL which had a center port of a weird portal machine drawing in differebt objects through space time like houses and a giant squid?
Crazy dave and Zomboss were given animated 3d models for announcements and Zomboss really shines here. He was a lot more reserved in gw1 in tone but in 2 his animations and voice give a lot of love to him such as his eyes spinning around in his head when gets excited or how he's almost crying when the zombies are losing or screaming in terror and fright when a powerful enemy appears.
Honestly this is probably my favorite zomboss in the series. The maps in gw2 have a lot of little details put in them that makes them stand out like the seeds of time info board showing why the zombies crashed in cactus canyon or the golf course you can shoot golf balls around on lunar landing and see the distance they travel. Its not something that was necesary but it was just fun to learn.
I like how you can see zombie propoganda posters lying around their territories saying things like boss is watching or the robot eyes watching you from the houses and mailboxes. If you pay enough attention to posters or ads on buildings you can see things like pole vaulter zombie from pvz 1 offering gym memberships or jalapeno's anger management class.
Some do come from gw1 but given thats a direct sequel with even some shared locations i don't mind this. The gw2 classes all being given valid reasons why they weren't in gw1 in their almanac entries. When gw2 was announced it pulled off something suprising. It topped youtube gaming trends at number 1 in its beta.
It hadnt even fully released. Funnily pvz 3 is in the top 10 mobile games right now even though its only in a few countries and hasnt fully released. I really wish we had more official numbers because it would be fun to see the amount of sales and players back then. Even now gw2 is still talked about fondly and you can actually see it edited in to modern youtube videos not even talking pvz.
It's definetly the pvz community's favorite for the shooter spinoffs. Wait, that's right". This rift only got worse in with the announcement of the mystery portal change. Even now many players speculate they did this to not only funnel more dev time to bfn but make the portal less of a draw so players would move to bfn as most had just gone back to gw2 at that time and i get it.
If it was in anyway true than it backfired big time as when gw2 released on steam it dwarfed bfn's player average a few times over and is the shooter still talked about by the gw community. Thats gotta sting for gw fans as it now feels like the things they cared for were just tossed aside. Ops lacks variety, depth, and difficulty, a lot of spawnables were just deleted from the game or hardly have a use such as breaker bot.
In turf he's built to counter only ONE very specific enemy compared to the four he countered in gw2 pvp. I've seen many say bfn had potential but in reality doesnt a gw2 sequel also have the potential to add onto and arguably perfect a working system. Why throw away a system that's yet to really been run through in favor of something that doesnt do enough for former fans or newer fans?
With the news of popcap vancouver shutting down a while back and the series being on the decline i really don't see a gw3 coming soon or at all tbh. I really wish they would just fix the portal rotation as that could at least keep interest in the game going for a while but for now it just looks like we're stuck to the downward loop pvz especially the shooters has been in since late Gw2 is still a fun game and it does a lot of things right on its own and expanded on gw1's already working formula however the removal of content in the games later days have hurt it in a very specific way.
It's like meeting an old friend who you still hang out with but their hairs now receeded and their 20 pounds overweight. You still like the guy but his issues are pretty clear. The only way I could see the game really being picked up again by people is reintroducing those now no longer used modes they would draw new and veteran players alike.
Former pvz youtubers give off the feeling that they want yo come back to the series and make content for them but just don't really have anything to talk about. Shame to see that are requests have been denied twice as the idea of the modes coming back really rekindled the fire of discussion on this forum and gave us the largest posts on them.
The fact that the original change the mystery portal post somehow managed to explode 2 weeks after it originally released is insanely lucky and it has now over replies and climbing still since Novemeber is the most i've ever seen a topic get on here and they're even more posts with smaller but still numerous replies.
I feel like if they continue to go nowhere the forums are gonna dry up again the same way they did after bfn got canned. Golf dart game rules Gw1 is next and in apologize for spelling mistakes or random thoughts spilling out and making this hard to read. Heres a list of old posts to go more in depth on some subjects i discussed for context.
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Multiplayer , Shooter , Singleplayer , Action. Robots , Adventure , Futuristic , Walking Simulator. Strategy , Space , Grand Strategy , Simulation. Racing , Open World , Multiplayer , Driving. See more: Specials. View all More. Browse All More. Updates and Offers. Keep scrolling for more recommendations. Below, you'll find a variety of titles that you may be interested in from categories across Steam.
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