If the player decides to play lone wolf before the tee shot, then the bets on that hole are quadrupled. If they go lone wolf after their drive, but before that. Four player rules: If the wolf plays the hole alone and wins, he/she gets three points. If the lone wolf loses the hole, each of the non-wolf players get golf betting games lone wolf. In your foursome, select an order for rotating which player will be the “wolf” on each hole. The wolf will tee off last and choose to play alone. In Wolf, players set a price value for each point, typically $1 per point, but feel free to raise the stakes. The winner of each hole is.
In Lone Wolf, 9 points will be granted for a win. The same math will apply when playing in a team of five; however, the points will be different. For example, a loss will cost the Sole Wolf 8 points, but if the Wolf has a partner, they will earn 3 points each for a hole win. The winnings or losses of each player will be the differential in points between the players times the Point Value.
The order of play in Wolf is important. When there are four players, the wolf will continue to rotate until hole 17 and 18, where the Wolf will be the player with the least amount of points——if there is a tie, there is a random pick of the Wolf. With five players, the same process starts at hole If Player 3 hits a bomb. The Wolf also can decide whether they want to be the Lone Wolf.
A Lone Wolf is a golfer who chooses to play on their own, passing on all 3 tee shots, taking on the three other golfers in the process. The major advantage here is that the Lone Wolf can get 2 points if they defeat the other players by getting the lowest score on the hole instead of 1 by teaming up. Regardless of what happens, the competition will either be a 1 vs.
Keep in mind that no matter what scenario happens, everyone continues to hit their own ball. The lowest individual score on the hole wins— not the combined scores. In both 1 vs. There are no carryovers in Wolf, so channel your clutch game if things are getting tight. Scoring is where things get tricky in Wolf. So to make things easier, you can just go with the most common scoring, which is as follows:.
At the end of the round, you add up your points to get a net score. Then, you can pay out of a pot or have the last-place player pay everyone else. Golf betting games lone wolf In a pot, you would just assign a certain amount of money to each point and pay each player accordingly. One of the more popular variations on Wolf, however, is the Blind Wolf. In this case, the awarded points are tripled, regardless of who wins the hole.
The Blind Wolf is either used throughout the entirety of the game or at the end of the round — on the 17th and 18th holes. Without technology we recommend circling each persons score on the score card on each hole to mark who gets a point one circle for each point - two circles around their score if they went alone and got two points. These apps even do the scoring for you, making an extra beer on the back 9 a no-brainer.
Some of the top apps to keep score include:. Due to differences in scoring, make sure that you choose the right app that uses your scoring methods, or otherwise, just know how the score is kept within your respective app. By learning how to play Wolf in golf, you can make your next foursome just a tad more interesting.
Winning at Wolf is a bit about strategy, a lot about choosing the best teammate or going it alone, and most importantly, being the best golfer you can be. On each hole, the hole captain Player 1 had the election to go Wolf, playing his own ball against the team of his two competitors before hitting his own shot, a move known as going Blind Wolf for players of the Spades card game, this is essentially going blind nil.
Why would anyone engage in this kind of insanity. Because it was worth triple points. The allure of accumulating 18 points in one fell swoop was too exciting for some golf degenerates to pass up, adding an extra layer of intrigue to the decision making, allowing for wild swings in scoring, strategy, and momentum.
However, if you think through the base statistical probabilities, if a player were to successfully pull off the Blind Wolf challenge one out of three times or two out of six is playing a full 18 hole match , they would break even with their competitors. Thus, if can win a Blind Wolf option two of three times for nine holes, or simply 3 times of 6 possible in an hole match, he will have gain a significant point advantage over the other two competitors, assuming they have not engaged in the same all-or-nothing strategy.
Especially if playing a net game with accurate stroke allocations, the opportunity costs of NOT going Blind Wolf are pretty high. Part of the beauty of our Three Man Wolf match was playing it later in the week within a larger team competition.
By the time we engaged in the Wolf matches, we knew roughly that our three-team competition had become a two-team race. That kind of secondary motivation, the constant, fluid score-keeping calculus is the real joy, for me, of this Wolf game. There was an added level of pressure created within the game because of what the results meant to the larger competition outcome.
For example, had I been able to amass a small lead within our match, I could have chosen to play defense with partner selections. Three Man Wolf also adds intrigue to whomever ends up being eliminated from winning first. Though that player might be out of the money for the overall competition or within the Wolf match, his play could very well determine the winner.
As a group, we went through dozens of hypothetical situations that put players to uncomfortable decisions, where loyalties would have been questioned, integrity tested, and significant pressure applied to simply do the right thing. Therein lies the beauty of the game, for me. Putting pressure on players not only to play and score well on each hole, but to make the correct structural decisions within the confines of the overall match, and perhaps even a larger competition.
It will remain a mainstay of our trips for however as long as we continue to have a number of players that threesomes continue to make sense. What we found, in practice, is that once someone attempts to go Blind Wolf, if they are successful, they basically force their competitors to try to keep up. The triple points are almost too much to make up through normal scoring means. Unfortunately, that takes a little bit of the strategy and drama out of the decision making, because the math is pretty simple: go big or go home.
Perhaps in future years, the Blind Wolf challenge will only be worth double points of a regular hole, making the risk-reward decision less in favor of making that election, but still giving the desperate player a chance to make up a deficit in short order. Either way, Three Man Wolf is a fun, new wrinkle on a classic golf side game that will likely be a part of our golf trips for years to come.
Thanks Brian. Good fun — we played it with 2 points i.