I know a game called bingo, bango, bongo for golfing with 3 people (or more on teams) Bingo is first person on the green for a point. Bango is the person. Foursomes, or Alternate Shot, is a two-person team game where teammates alternate hitting the same ball. One player tees off on odd-numbered. 1. Skins · 2. Two-Man Scramble · 3. Best to Next · 4. Nassau · 5. Hammer · 6. Vegas · 7. 5 person golf betting games · 8. Wolf. Scramble: Another iconic gambling game, this one is perfectly suitable for outing play and play among high handicap golfers. In this game.
And, finally, the player in the group who is first to hole out gets a point bongo. This is a fantastic game even for weaker players because you only have to be the first at something -- especially when it comes to the "bango. As a result, the stronger player might be left with a footer or more for birdie. Meanwhile, the weaker player might take five shots to get greenside on the same hole and then chip up to four feet.
If the three stronger players are on the green in regulation with lengthy birdie tries and the weaker player is within four feet for a seven once all balls are on the green, the weaker player wins the point. You need four players for this particular game. All players play independently. The goal is to be the player with the most points at the end of the round. Here's how it works: First, the order of play is decided on the first tee.
The 'Wolf' is always the last player to tee off. The teeing order -- regardless of who has the honor -- rotates on every hole so that each player becomes the Wolf once every four holes. Once each player in the group hits his or her tee shot, the Wolf decides whether or not to take any of the players on his or her team for the hole.
If not, the Wolf plays the hole as the 'Lone Wolf' -- in which case the objective is to beat the three other players with the lowest net score on the hole. Every hole is played as a net best ball with only the best score of each team being used. If the Wolf chose a partner and they win the hole, they each receive two points.
If the Lone Wolf beats all the other players, he or she receives four points. If the Lone Wolf gets beat by any player in the group, everyone in the group except the Lone Wolf receives one point. There are variations to this game. For instance, you can be "Blind Wolf," like a poker player going all in without even looking at his or her cards before the flop declaring before the hole that you're going to play the hole alone without a partner before the tee shots are even hit.
Oh how I hate to play that. 5 person golf betting games Admittedly, this is one of my favorite games to play on the course. It keeps things interesting. You might get slaughtered for six holes, but then you have 12 holes to make that all up. Here's how it's played: In a foursome, you rotate a playing partner every six holes.
At the end of 18 holes, the other three players in your group will have been your partner for six holes. You can use any scoring format in sixes and each six-hole stretch is a separate bet. Basically, you could lose one of your six-hole matches, but if you win the other two, you come out ahead at the end of 18 holes.
Gets everybody in foursome to play as partners and opponents. Each hole is worth 2 points. One for the low net ball, and one for the other team having the high net score. Switch partners every 6 holes. This is particularly fun right around Ryder Cup time and will give you an incredible appreciation for just how difficult a format this is, even for the world's best players.
Alternate shot is just as it sounds. Prior to the round, you and a partner decide who will tee off on the odd-numbered holes and who will tee off on the even-numbered holes. After that person tees off, you alternate shots until the ball is in the hole. This game is a favorite of scratch golfers or those with low handicaps. Instead of traditional stroke play , Stableford follows its own unique scoring system.
An albatross is worth 5 points, eagles score you 4, birdies count as 3, pars count as 2, and a bogey gets you 1 point. When playing Stableford, the player with the highest score wins instead of the lowest, like in regular stroke play. Another cool thing about Stableford is that it works well for a group of 5 golfers.
Golfers can decide before the round if they want to team up with a 2 vs. Tear up a sheet of paper into 5 pieces and number each piece 1 through 5. Have each golfer draw out a number. The rotation of the teams depends on the number you draw. Numbers 1 and 4 will face off against Numbers 2 and 3. The one who draws Number 5 is a wild card, and they must switch teams every 3 holes. Each team will play a best-ball scramble.
Each player should keep their own scorecard to determine if the Number 5 golfer belongs to the winning or losing team. After half the round is completed, the golfers can vote on whether they want to change up the teams or keep them the same for another 9 holes. Ghost is the perfect solution for any group of golfers with an odd number.
The ghost is an imaginary player who plays on the team with the least number of players. Before you get all weirded out and think that Ghost is just an imaginary game for kid golfers, let us explain. The ghost will play on the team with only 2 golfers.
That means that whichever team the ghost plays on can do no worse than par. Each team will play a best-ball scramble, record their scores, and the ghost can give handicap strokes on certain holes. A lot of folks like Ghost because it can easily be played with match play or stroke play rules. The team who plays with the ghost can let it all hang out and take greater risks.
This can lead to some incredibly good or incredibly bad shots, which will lead to lots of laughs on the golf course. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Golf Workout Program is reader-supported. When you buy through links on our site, we may earn an affiliate commission.
Talk about pressure putts. Best for: Groups of 2 or 4. Must have an even number to play as teams of 1 or 2. How to play: This game is for a group of 4 and is similar in structure to "Best to Next. For example, if one team shoots on a hole and the other goes , the scores would be 44 and 37; the latter team would win. Bmw pga championship leaderboard The one exception is that if a player shoots a 10 or higher that number goes first; for example, a would be instead of Set an amount for each hole, and the lower overall number wins.
There are some fun variations, too. Sleeze plays that teams are decided each hole by pairing up the two players who hit their tee shots farthest to the left and right, respectively. Also, Sleeze plays by counting each point as a unit. One more caveat is that if a team makes a birdie as their best score and the other makes a par, the latter team must inverse their score.
So if Team 1 had a score of and the other had a score of , Team 2 must invert their overall number to 74, which means Team 1 would be up 38 points — 74 minus 36 — on that hole. This game is good for a group in which there are differing skill levels, especially for one player. How to play: This is a fun one, although it starts to get a little complicated.
This is a game for at least 3 people, and to start you must set a minimum and maximum amount on each hole. Choose a banker for the first hole, and it'll rotate each hole. The banker tees off last for each hole, and each player determines how much they want to play the banker for that hole. Players are not playing against each other at all; they're all playing individual matches against the banker.
Lowest score on the hole is the banker for the next hole, and ties are broken by the longest putt. You can also press in this game, but only off the tee and before the banker hits. The banker can press back after hitting off the tee, but he must press everyone — not just whoever pressed him initially. Best for: Groups of 3 and 4. This game rotates banker and creates drama off the tee.
Further, this game is good for players who have differing bankrolls. One player can keep his bets at just a couple bucks, whereas the high rollers in the group can play for more money if they wish. How to play: This is a fun one and allows players to create different teams throughout the round. In a group of four, designate an order for who is the "wolf" and rotate that order throughout the round.
The wolf always goes last on every hole, and the designation means you get to choose how you play the hole. You can elect to play 1-on-3 or pick a partner and go 2-on The caveat is that the wolf must make his or her decision right after each drive. Let's say Player 1 is the wolf and Player 2 hits a long drive in the middle of the fairway.
Player 1 must decide before Player 3 hits if he wants to partner up with Player 2. If not, Player 3 hits and he has the same decision. After Player 4, he can partner with him or play 1-on But if Player 1 elects to go 1-on-3, the bet doubles. 5 person golf betting games Where it gets really crazy is if Player 1 is feeling confident and elects to go "lone wolf.