bet's bookkeeper. The pour guy keeps a spreadsheet of bets and sends email reminders to pay out. We thanked him for his efforts but we often wonder if there. 10 Insane Golf Betting Payouts guy who liked Stenson at Troon and Aussie-homered Badds at Barbasol. emails from third-party partners. SwingU. Breaking down golf betting guys email betting and a new company - LoopGolf guys at LoopGolf. Writing Perfect Putt has led to email list right here. Have yourself a great. We want to hear about your game if you play for something other than money. Send us an email: [email protected] or tag us on social media @.
The tips are well researched and well reasoned — the lads win and lose with humility and humor. The subtle bias towards the UK players on tour always makes me laugh. Keep up the great work. Your podcast is her favorite. Thanks a million. Keep up the excellent work.
I like the new version, especially the new groupings and the ability to set a weighting at the grouping level and it is then applied to all the individual options in that group. The Combi Stats in particular are so useful. Love the podcasts too. They are extremely knowledgeable when it comes to course layouts, players current performances, and course history.
If you want to improve your thinking strategy when it comes to betting and fantasy then give these guys a follow. The facebook group is excellent too. The games makes players much more like a baseball manager or football couch trying to account for score, time, and situation, rather than a simple golf wager.
In our game of Three Man Wolf, every hole is worth six points. On every hole, the game is a 2-vs-1 Best Ball competition where if the Wolf, or solo player, wins, he gets all six points, while if the team of two players wins the hole, they split the points three points each. If no one wins the hole outright, everyone gets two points.
Scenario 1: Player 1 hits his shot and must decide if he wants to go Lone Wolf against the other two competitors as a team. Player 1 must decide before Player 2 hits; if he does not declare going Lone Wolf before the Player 2 hits, Player 1 forfeits his opportunity to be a Lone Wolf. If Player 1 goes Lone Wolf and wins the hole, meaning his individual hole score is better than either of the other two players, he gets six points for that hole.
If the score of either Player 2 or Player 3 bests Player 1, then Players 2 and 3 split the points three apiece. Golf betting guys email If Player 1 and either Player 2 or Player 3 tie for the best score on the hole, they all get two points for that hole. Scenario 2: Player 1 hits his shot and does not declare Lone Wolf, which means he is committed to accepting a teammate, and can, at best, win three points for that hole.
After Player 2 hits his shot, but before Player 3 hits his shot, Player 1 must decide if he wants Player 2 as his teammate against yet-to-hit Player 3. If Player 1 chooses Player 2, then they are teammates, eligible of splitting the 6 points three per person, against a solo Player 3, who will have the opportunity to win all 6 possible points.
Scenario 3: Player 1 hits his shot and does not declare Lone Wolf, and after Player 2 hits his shot, Player 1 rejects Player 2 as a teammate. They are teammates, eligible of splitting the 6 points three per person, against a solo Player 2, who will have the opportunity to win all 6 possible points.
Thus, we played Three Man Wolf as a net game only. I might not make Three Man Wolf a winner-take-all game next time around. The allocation of strokes to the lesser skilled players adds an additional factor to the selection of teammates, as a higher handicap player receiving strokes against one or two of the other players is certainly an attractive theoretical option on any hole, but especially so on a par 3 hole.
The order on the tee remains on a fixed rotation in a normal Wolf game, with players changing the order of who tees off first, second, third and last on each successive hole in a consistent rotation. One issue we found was that any given routing could produce an inequitable distribution of holes on any given nine or 18 holes.
For instance, we played this game on the back nine at Pine Needles G. Player 2 was the hole captain on three par fours, while Player 3 got two par fours and a par five on which to be the decision maker. In the future, I would consider arbitrarily assigning hole captains irrespective of the sequential order to try to mix up the distribution of hole types to create more equity and interest, i.
The greatest variation of them all was something I added to specifically encourage reckless risk-taking and additional excitement: the Blind Wolf option. On each hole, the hole captain Player 1 had the election to go Wolf, playing his own ball against the team of his two competitors before hitting his own shot, a move known as going Blind Wolf for players of the Spades card game, this is essentially going blind nil.
Why would anyone engage in this kind of insanity. Because it was worth triple points. The allure of accumulating 18 points in one fell swoop was too exciting for some golf degenerates to pass up, adding an extra layer of intrigue to the decision making, allowing for wild swings in scoring, strategy, and momentum.
However, if you think through the base statistical probabilities, if a player were to successfully pull off the Blind Wolf challenge one out of three times or two out of six is playing a full 18 hole match , they would break even with their competitors. Thus, if can win a Blind Wolf option two of three times for nine holes, or simply 3 times of 6 possible in an hole match, he will have gain a significant point advantage over the other two competitors, assuming they have not engaged in the same all-or-nothing strategy.
Especially if playing a net game with accurate stroke allocations, the opportunity costs of NOT going Blind Wolf are pretty high. Part of the beauty of our Three Man Wolf match was playing it later in the week within a larger team competition. By the time we engaged in the Wolf matches, we knew roughly that our three-team competition had become a two-team race.
That kind of secondary motivation, the constant, fluid score-keeping calculus is the real joy, for me, of this Wolf game. There was an added level of pressure created within the game because of what the results meant to the larger competition outcome. For example, had I been able to amass a small lead within our match, I could have chosen to play defense with partner selections.
Three Man Wolf also adds intrigue to whomever ends up being eliminated from winning first. Though that player might be out of the money for the overall competition or within the Wolf match, his play could very well determine the winner. As a group, we went through dozens of hypothetical situations that put players to uncomfortable decisions, where loyalties would have been questioned, integrity tested, and significant pressure applied to simply do the right thing.