Play your way with over twenty five golf betting games ; quota-game-rules, Quota ; rabbit-game-rules, Rabbit ; scotch-game-rules, Scotch. 5-point Scotch, 6-point. Team Stroke Play, Golden Ball, Best Ball, Scramble, Match Play, and Pinehurst (Chapman) are all fantastic options. These games ensure everyone. This can be a side-bet game or the group's main wager. A common point allocation: Hitting golf team betting games ball in a bunker (1); Hitting into the water (2). Some popular games include Nassau, Skins, and Bingo Bango Bongo. Before you start playing, take the time to research the different games and.
Wolf can be played low ball or low total. Group determins point monetary value. Points are earned as follows: Winning team: 1 point each player Wolf wins playing alone: 3 points Wolf loses playing alone: 1 point each for all other players top of page. Format: Individual. Number of Players: 2, 3 or 4.
Bingo, Bango, Bongo allows players to be competitive regardless of the differences in handicaps. Each hole has three points available. Any monetary value desired may be assigned to each point. This is an excellent game to play for groups with a wide range of handicaps. High handicappers may do well if they have a good short game as good chipping or bunker play will keep them competitive for that second point Bango.
Format : Team. Number of Players: 4. Las Vegas begins with the foursome splitting into 2 teams - one twosome against the other. Point values are deterimined. On each hole, the players on each team combine their net scores to make the lowest possible two-digit number.
The betting points awarded per hole is determined by the difference between the two team scores. For example, if on Team A, one player scores a 4 and the other makes a 5, the scores would be combined and their collective score would be Number of Players: 3 or 4. Players earn points as follows:. Golf team betting games In the event two players tie for low score, the two tied players receive 4 points each.
When two players tie for high score, the tied players get 2 points each. If all three players tie for low score, each player gets 3 points. In the event players tie, points are added and then divided by the number who tied. Format: group. Number of Players: 3 or more. Each hole is a skin and has a designated value. The lowest score on each hole wins the skin. Groups typically buy into the skins game and the money gets split by the number of skins won.
Other forms of skins:. Carryovers: If a skin or hole is tied than the value is carried over to the next hole. Validation: Validation uses carryovers. If a player wins a hole, the skins is in-hand and then must validate the skin by tying the lowest score on the next hole. If another player has the lowest score on the next hole than he steals the skins and must validate.
If a player wins the last hole, validation is not necessary. Golf Betting Games These golf betting games are designed to add some extra fun and excitement when you play with your friends or playing partners. Nassau A popular game for individuals or teams with any number of players. Scramble Favorite game of tournament play and special golf events.
Bingo, Bango, Bongo Great game for 2, 3 or 4 players, regardless of differences in handicaps. Las Vegas An exciting and high risk game that splits a foursome into two teams. Skins 3 or more. Format: Individual or Team Number of Players: 2, 3, 4, more Nassau is one of the most popular gambling games on the golf course. Format: Team Number of Players: 2, 3, 4 In a scramble, each player tees off and the best drive is selected.
Wolf also known as PIG. You can use the string to remove your ball from hazards, get it out of a difficult lie or to hole out. If you like you can offer the option to gain one foot of string for each birdie scored. Remember to take your scissors. When you have a four arranged, someone always calls off and who wants to play strokeplay anyway. Have fun with these instead:.
There a six point up for grabs at each hole. If someone wins it outright then they get 4 points. The second best score gets 2 points and the third zero. If one person won the hole and the other two halved then it would be Two players halving and beating the third You get the picture. You don't need a maths degree and can be tactical near the end.
Use full handicap allowance. Points are awarded for your score on each hole on either a nett or handicap basis. The player with the lowest net score on each hole becomes the Chairman on the following hole. The winner is the person who wins the most holes.
If two players tie then the current Chairman continues for the next hole. This is a game of Fourball Better Ball matchplay see below , but with 3 real players and one imaginary player called the Ghost. One player elects to play with the Ghost who always pars every hole. The Ghost plays off scratch and gives shots to every other player in the group as per normal.
The game is usually best when the highest handicapper plays with the Ghost. After everyone gets on the green and regardless of the number of strokes, the player closest to the hole gets 3 points, the next player closest to the hole gets 2 points, the next player closest to the hole gets 1 point and the player farthest from the hole gets 0 points.
Total the points for all eighteen holes and pay the winner. Two players form a team and hit alternate shots at each hole until they hole out. One player tees off at the even holes and one on the odd holes. Golf betting games Handicap allowance is half of the combined total of both players. Played to strict rules of matchplay golf. Matchplay game for teams of two where both partners drive and they choose the best drive and then play alternate shots for the rest of hole as in foursomes.
For handicap matchplay, take the combined greensomes handicaps of both teams Lower handicap x 0. As per greensomes, but after both players have driven, your opponents choose which ball you should play. As per greensomes, but after both players have driven, you choose the best tee shot and then both players play from that spot with their own ball and complete the hole.
Scoring can be done any number of ways, such as using the lowest score per hole or the combined score per hole as the team score. Same format as greensomes, but you choose which ball to play after you and your partner have both played your second shots. Another variation on greensomes, where both players drive and then play their partners shots before deciding which ball to play.
Similar to an ordinary greensome, except that one player plays all the second shots on the odd numbered holes and the partner plays the second shots on the even numbers holes. They still both drive and elect the better drive for the appropriate player to play.
Similar to ordinary foursomes except the alternate shot is carried on from hole to hole. That means if Partner A holes out on the first green then Partner B will drive off on the second and so on throughout the round. Watch out for the occasional tactical miss on the green to ensure that the stronger driver tees off on the next tee Teams of two play their own ball and count the 'better ball' or score on each hole.
Teams of two play their own ball and take the combined score for the team. Handicap is full difference from the lowest handicap player and then you add the nett scores for each player together to get the team score. A combination of Betterball and Aggregate funnily enough. On each hole a point is awarded for the betterball and one awarded for the combined.
Good game for mixed handicap groupings and should be played off full difference. A game played in pairs where each person plays their own ball. On each hole a point is awarded for the best of the lowest score from each pair. A second point is also awarded to the best of the highest score from each pair. If the Low or the High ball score is tied then no points are awarded and the winning team is the one with the most points at the end.
Played off full handicap and a good game for 4 players who have similar handicaps. If you like risky games, you'll love this. Each team of two add their scores together, so if they both had fours the score is If the scores were different then the scoring depends on how you fared to par. If one of you got a par or better you would take the lower score first.
For example a 4 and 6 on a par 5 scores If you are both above par, say on a par three, then you take the higher score first giving The lower total takes the money, but be prepared for some big swings. Golf team betting games Never mind the strokeplay or the stableford!
Give one of these a whirl and make it a fun day out. In teams of three or four, each player plays there own ball and one plays the pink ball. The pink ball score plus the best of the other three counted for each hole. The lowest aggregate score and the lowest pink ball score take the money.
Mind you if you lose the pink ball, you're out. Players play in groups of three of four. All drive and then select the best shot and mark it. Everyone then hits the next shot form this point. Repeat procedure with each shot until you hole out. This event is played off handicap and if you do not have special tables, add all the teams member's handicaps together and divide by ten.
Deduct the handicap from the final total. As per Texas scramble but the worst shot is selected. Beware, as everyone has to hole out for a hole to be completed. Best played over nine holes or you'll never finish in daylight. Players can nominate to take their handicap strokes at any time. Strokes must be nominated before playing the hole. Can be used to liven up matchplay, strokeplay or stableford events.
Also known as Bingo, Bango, Bongo. A great format when the company is of mixed ability because final scores don't count. Instead points are awarded for firsts: first player to reach the green, player closest to the hole, first player to putt out - and any others you'd like to include.
Great fun and a brilliant way of including everyone in the day. As well as your main event have a few side bets to keep interest up. Decide your own value for units and don't get carried away. It's meant to be fun not financially life threatening. At a par 3 the player on the green nearest the flag after one shot has to hole out in two putts or better for an oozle and a unit.
If the player fails to do this it is a foozle and is a loss of a unit.